A premium business simulation about revenue, profit, cash, customer health, and team capacity. Run a consumer product business through one quarter and decide what kind of growth is actually worth keeping.
Use one room code for all business units. Teams compete on the same market conditions and quarter pressures.
Objective: Run a consumer product business through one quarter and finish with healthy revenue, profit, cash, customers, and team capacity.
Setup: Join the room with the code from your facilitator. Your group plays as one competing business unit.
How to play: Each round, teams choose a commercial move, operating move, and growth move. Short-term growth can create execution risk that hurts later rounds.
Your role: Debate the tradeoffs, submit your business unit's choices, and protect the full scorecard rather than chasing one metric.
End condition: The winner is the best balanced business, not the highest revenue team. Debrief where teams traded margin, cash, customers, or capacity for growth.
Any teammate can update the shared plan before the host resolves the round.
Debrief where teams traded margin for volume, where they protected cash at the cost of growth, and where execution strain quietly undermined what looked like a winning plan.